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C/C++ Source or Header  |  2007-10-18  |  64.5 KB  |  1,072 lines

  1. /*
  2.     Weapons.h
  3.     Generated by FMOD Designer v1.7.23 
  4. */
  5.  
  6. #ifndef WEAPONS_H
  7. #define WEAPONS_H
  8.  
  9. /*
  10.     Total number of events in the project
  11. */
  12. const int EVENTCOUNT_WEAPONS = 343;
  13.  
  14. /*
  15.     EventGroup/Event-relative indices
  16. */
  17. const int EVENTGROUP_WEAPONS_WEAPON_TEMPLATES = 0;
  18. const int EVENTGROUPCOUNT_WEAPONS_WEAPON_TEMPLATES = 29;
  19. const int EVENTGROUP_WEAPONS_C4 = 1;
  20. const int EVENTGROUPCOUNT_WEAPONS_C4 = 8;
  21. const int EVENT_WEAPONS_C4_ARM = 0;
  22. const int EVENTPARAMETER_WEAPONS_C4_ARM_DISTANCE = 0;
  23. const int EVENT_WEAPONS_C4_SELECT = 1;
  24. const int EVENTPARAMETER_WEAPONS_C4_SELECT_DISTANCE = 0;
  25. const int EVENT_WEAPONS_C4_DESELECT = 2;
  26. const int EVENTPARAMETER_WEAPONS_C4_DESELECT_DISTANCE = 0;
  27. const int EVENT_WEAPONS_C4_PICKEDUP = 3;
  28. const int EVENTPARAMETER_WEAPONS_C4_PICKEDUP_DISTANCE = 0;
  29. const int EVENT_WEAPONS_C4_C4_GRAB = 4;
  30. const int EVENTPARAMETER_WEAPONS_C4_C4_GRAB_DEFAULT = 0;
  31. const int EVENT_WEAPONS_C4_C4_ANTENNA = 5;
  32. const int EVENTPARAMETER_WEAPONS_C4_C4_ANTENNA_DEFAULT = 0;
  33. const int EVENT_WEAPONS_C4_C4_FOLEY = 6;
  34. const int EVENTPARAMETER_WEAPONS_C4_C4_FOLEY_DEFAULT = 0;
  35. const int EVENT_WEAPONS_C4_C4_BEEP = 7;
  36. const int EVENTPARAMETER_WEAPONS_C4_C4_BEEP_DEFAULT = 0;
  37. const int EVENTGROUP_WEAPONS_DETONATOR = 2;
  38. const int EVENTGROUPCOUNT_WEAPONS_DETONATOR = 8;
  39. const int EVENT_WEAPONS_DETONATOR_DETONATOR_KNOB = 0;
  40. const int EVENTPARAMETER_WEAPONS_DETONATOR_DETONATOR_KNOB_DEFAULT = 0;
  41. const int EVENT_WEAPONS_DETONATOR_DETONATER_ARMED = 1;
  42. const int EVENTPARAMETER_WEAPONS_DETONATOR_DETONATER_ARMED_DEFAULT = 0;
  43. const int EVENT_WEAPONS_DETONATOR_DETONATER_BEEP = 2;
  44. const int EVENTPARAMETER_WEAPONS_DETONATOR_DETONATER_BEEP_DEFAULT = 0;
  45. const int EVENT_WEAPONS_DETONATOR_DETONATER_GRAB = 3;
  46. const int EVENTPARAMETER_WEAPONS_DETONATOR_DETONATER_GRAB_DEFAULT = 0;
  47. const int EVENT_WEAPONS_DETONATOR_DETONATOR_MOVE = 4;
  48. const int EVENTPARAMETER_WEAPONS_DETONATOR_DETONATOR_MOVE_DEFAULT = 0;
  49. const int EVENT_WEAPONS_DETONATOR_DETONATOR_PLACE = 5;
  50. const int EVENTPARAMETER_WEAPONS_DETONATOR_DETONATOR_PLACE_DEFAULT = 0;
  51. const int EVENT_WEAPONS_DETONATOR_DETONATER_SELECT = 6;
  52. const int EVENTPARAMETER_WEAPONS_DETONATOR_DETONATER_SELECT_DEFAULT = 0;
  53. const int EVENT_WEAPONS_DETONATOR_DETONATER_3RD_SELECT = 7;
  54. const int EVENTPARAMETER_WEAPONS_DETONATOR_DETONATER_3RD_SELECT_DISTANCE = 0;
  55. const int EVENTGROUP_WEAPONS_FRAGGRENADE = 3;
  56. const int EVENTGROUPCOUNT_WEAPONS_FRAGGRENADE = 10;
  57. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_MOVE_UP = 0;
  58. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_MOVE_UP_DEFAULT = 0;
  59. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_MOVE_DOWN = 1;
  60. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_MOVE_DOWN_DEFAULT = 0;
  61. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_THROW = 2;
  62. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_THROW_DEFAULT = 0;
  63. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_SPOON = 3;
  64. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_SPOON_DEFAULT = 0;
  65. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_PULL_PIN = 4;
  66. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_PULL_PIN_DEFAULT = 0;
  67. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_MOVE_AROUND = 5;
  68. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_MOVE_AROUND_DEFAULT = 0;
  69. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_PICKUP = 6;
  70. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_PICKUP_DEFAULT = 0;
  71. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_THROW_3RD = 7;
  72. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_THROW_3RD_DISTANCE = 0;
  73. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_SPOON_3RD = 8;
  74. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_SPOON_3RD_DISTANCE = 0;
  75. const int EVENT_WEAPONS_FRAGGRENADE_FRAG_MOVE_DOWN_3RD = 9;
  76. const int EVENTPARAMETER_WEAPONS_FRAGGRENADE_FRAG_MOVE_DOWN_3RD_DISTANCE = 0;
  77. const int EVENTGROUP_WEAPONS_FY71 = 4;
  78. const int EVENTGROUPCOUNT_WEAPONS_FY71 = 39;
  79. const int EVENT_WEAPONS_FY71_DESELECT = 0;
  80. const int EVENTPARAMETER_WEAPONS_FY71_DESELECT_DISTANCE = 0;
  81. const int EVENT_WEAPONS_FY71_DRYFIRE = 1;
  82. const int EVENTPARAMETER_WEAPONS_FY71_DRYFIRE_DISTANCE = 0;
  83. const int EVENT_WEAPONS_FY71_DRYFIRE_FP = 2;
  84. const int EVENTPARAMETER_WEAPONS_FY71_DRYFIRE_FP_DEFAULT = 0;
  85. const int EVENT_WEAPONS_FY71_FIRE_3RD_LOOP = 3;
  86. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_3RD_LOOP_DISTANCE = 0;
  87. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_3RD_LOOP_VARIATIONS = 1;
  88. const int EVENT_WEAPONS_FY71_FIRE_3RD_SINGLE = 4;
  89. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_3RD_SINGLE_DISTANCE = 0;
  90. const int EVENT_WEAPONS_FY71_FIRE_3RD_SINGLE_OUTDOOR = 5;
  91. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_3RD_SINGLE_OUTDOOR_DISTANCE = 0;
  92. const int EVENT_WEAPONS_FY71_FIRE_3RD_TAIL = 6;
  93. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_3RD_TAIL_DISTANCE = 0;
  94. const int EVENT_WEAPONS_FY71_FIRE_3RD_TAIL_OUTDOOR = 7;
  95. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_3RD_TAIL_OUTDOOR_DISTANCE = 0;
  96. const int EVENT_WEAPONS_FY71_FIRE_FP_LOOP = 8;
  97. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_FP_LOOP_DEFAULT = 0;
  98. const int EVENT_WEAPONS_FY71_FIRE_FP_SINGLE = 9;
  99. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_FP_SINGLE_DEFAULT = 0;
  100. const int EVENT_WEAPONS_FY71_FIRE_FP_SINGLE_OUTDOOR = 10;
  101. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_FP_SINGLE_OUTDOOR_DEFAULT = 0;
  102. const int EVENT_WEAPONS_FY71_FIRE_FP_TAIL = 11;
  103. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_FP_TAIL_DEFAULT = 0;
  104. const int EVENT_WEAPONS_FY71_FIRE_FP_TAIL_OUTDOOR = 12;
  105. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_FP_TAIL_OUTDOOR_DEFAULT = 0;
  106. const int EVENT_WEAPONS_FY71_FIRE_SILENCED_3RD_LOOP = 13;
  107. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_SILENCED_3RD_LOOP_DISTANCE = 0;
  108. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_SILENCED_3RD_LOOP_VARIATIONS = 1;
  109. const int EVENT_WEAPONS_FY71_FIRE_SILENCED_3RD_SINGLE = 14;
  110. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_SILENCED_3RD_SINGLE_DISTANCE = 0;
  111. const int EVENT_WEAPONS_FY71_FIRE_SILENCED_3RD_TAIL = 15;
  112. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_SILENCED_3RD_TAIL_DISTANCE = 0;
  113. const int EVENT_WEAPONS_FY71_FIRE_SILENCED_FP_LOOP = 16;
  114. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_SILENCED_FP_LOOP_DEFAULT = 0;
  115. const int EVENT_WEAPONS_FY71_FIRE_SILENCED_FP_SINGLE = 17;
  116. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_SILENCED_FP_SINGLE_DEFAULT = 0;
  117. const int EVENT_WEAPONS_FY71_FIRE_SILENCED_FP_TAIL = 18;
  118. const int EVENTPARAMETER_WEAPONS_FY71_FIRE_SILENCED_FP_TAIL_DEFAULT = 0;
  119. const int EVENT_WEAPONS_FY71_FY71_3RD_CLIPIN = 19;
  120. const int EVENTPARAMETER_WEAPONS_FY71_FY71_3RD_CLIPIN_DISTANCE = 0;
  121. const int EVENT_WEAPONS_FY71_FY71_3RD_CLIPOUT = 20;
  122. const int EVENTPARAMETER_WEAPONS_FY71_FY71_3RD_CLIPOUT_DISTANCE = 0;
  123. const int EVENT_WEAPONS_FY71_FY71_3RD_COCKBACK = 21;
  124. const int EVENTPARAMETER_WEAPONS_FY71_FY71_3RD_COCKBACK_DISTANCE = 0;
  125. const int EVENT_WEAPONS_FY71_FY71_3RD_COCKFWD = 22;
  126. const int EVENTPARAMETER_WEAPONS_FY71_FY71_3RD_COCKFWD_DISTANCE = 0;
  127. const int EVENT_WEAPONS_FY71_FY71_3RD_GRENADEIN = 23;
  128. const int EVENTPARAMETER_WEAPONS_FY71_FY71_3RD_GRENADEIN_DISTANCE = 0;
  129. const int EVENT_WEAPONS_FY71_FY71_3RD_GRENCLOSE = 24;
  130. const int EVENTPARAMETER_WEAPONS_FY71_FY71_3RD_GRENCLOSE_DISTANCE = 0;
  131. const int EVENT_WEAPONS_FY71_FY71_3RD_GRENOPEN = 25;
  132. const int EVENTPARAMETER_WEAPONS_FY71_FY71_3RD_GRENOPEN_DISTANCE = 0;
  133. const int EVENT_WEAPONS_FY71_FY71_3RD_WPNDN = 26;
  134. const int EVENTPARAMETER_WEAPONS_FY71_FY71_3RD_WPNDN_DISTANCE = 0;
  135. const int EVENT_WEAPONS_FY71_FY71_3RD_WPNUP = 27;
  136. const int EVENTPARAMETER_WEAPONS_FY71_FY71_3RD_WPNUP_DISTANCE = 0;
  137. const int EVENT_WEAPONS_FY71_FY71_RELOAD_01_WPNUP = 28;
  138. const int EVENTPARAMETER_WEAPONS_FY71_FY71_RELOAD_01_WPNUP_DEFAULT = 0;
  139. const int EVENT_WEAPONS_FY71_FY71_RELOAD_02_CLIPOUT = 29;
  140. const int EVENTPARAMETER_WEAPONS_FY71_FY71_RELOAD_02_CLIPOUT_DEFAULT = 0;
  141. const int EVENT_WEAPONS_FY71_FY71_RELOAD_03_CLIPIN = 30;
  142. const int EVENTPARAMETER_WEAPONS_FY71_FY71_RELOAD_03_CLIPIN_DEFAULT = 0;
  143. const int EVENT_WEAPONS_FY71_FY71_RELOAD_04_CHOCKBACK = 31;
  144. const int EVENTPARAMETER_WEAPONS_FY71_FY71_RELOAD_04_CHOCKBACK_DEFAULT = 0;
  145. const int EVENT_WEAPONS_FY71_FY71_RELOAD_05_COCKFWD = 32;
  146. const int EVENTPARAMETER_WEAPONS_FY71_FY71_RELOAD_05_COCKFWD_DEFAULT = 0;
  147. const int EVENT_WEAPONS_FY71_FY71_RELOAD_06_WPNDN = 33;
  148. const int EVENTPARAMETER_WEAPONS_FY71_FY71_RELOAD_06_WPNDN_DEFAULT = 0;
  149. const int EVENT_WEAPONS_FY71_FY71_RELOAD_10_GRENADEIN = 34;
  150. const int EVENTPARAMETER_WEAPONS_FY71_FY71_RELOAD_10_GRENADEIN_DEFAULT = 0;
  151. const int EVENT_WEAPONS_FY71_FY71_RELOAD_11_GRENCLOSE = 35;
  152. const int EVENTPARAMETER_WEAPONS_FY71_FY71_RELOAD_11_GRENCLOSE_DEFAULT = 0;
  153. const int EVENT_WEAPONS_FY71_FY71_RELOAD_12_GRENOPEN = 36;
  154. const int EVENTPARAMETER_WEAPONS_FY71_FY71_RELOAD_12_GRENOPEN_DEFAULT = 0;
  155. const int EVENT_WEAPONS_FY71_RELOAD_CHAMBEREMPTY = 37;
  156. const int EVENTPARAMETER_WEAPONS_FY71_RELOAD_CHAMBEREMPTY_DISTANCE = 0;
  157. const int EVENT_WEAPONS_FY71_SELECT = 38;
  158. const int EVENTPARAMETER_WEAPONS_FY71_SELECT_DISTANCE = 0;
  159. const int EVENTGROUP_WEAPONS_HEAVYMACHINEGUN = 5;
  160. const int EVENTGROUPCOUNT_WEAPONS_HEAVYMACHINEGUN = 14;
  161. const int EVENT_WEAPONS_HEAVYMACHINEGUN_DESELECT = 0;
  162. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_DESELECT_DISTANCE = 0;
  163. const int EVENT_WEAPONS_HEAVYMACHINEGUN_DRYFIRE = 1;
  164. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_DRYFIRE_DISTANCE = 0;
  165. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_LOOP = 2;
  166. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_LOOP_DISTANCE = 0;
  167. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_SINGLE_OUTDOOR = 3;
  168. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_SINGLE_OUTDOOR_DISTANCE = 0;
  169. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_TAIL = 4;
  170. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_TAIL_DISTANCE = 0;
  171. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_TAIL_OUTDOOR = 5;
  172. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_TAIL_OUTDOOR_DISTANCE = 0;
  173. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_LOOP = 6;
  174. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_LOOP_DEFAULT = 0;
  175. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_SINGLE = 7;
  176. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_SINGLE_DEFAULT = 0;
  177. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_SINGLE_OUTDOOR = 8;
  178. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_SINGLE_OUTDOOR_DEFAULT = 0;
  179. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_TAIL = 9;
  180. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_TAIL_DEFAULT = 0;
  181. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_TAIL_OUTDOOR = 10;
  182. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_TAIL_OUTDOOR_DEFAULT = 0;
  183. const int EVENT_WEAPONS_HEAVYMACHINEGUN_SELECT = 11;
  184. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_SELECT_DISTANCE = 0;
  185. const int EVENT_WEAPONS_HEAVYMACHINEGUN_DRYFIRE_FP = 12;
  186. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_DRYFIRE_FP_DEFAULT = 0;
  187. const int EVENT_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_SINGLE = 13;
  188. const int EVENTPARAMETER_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_SINGLE_DISTANCE = 0;
  189. const int EVENTGROUP_WEAPONS_LAW = 6;
  190. const int EVENTGROUPCOUNT_WEAPONS_LAW = 12;
  191. const int EVENT_WEAPONS_LAW_DESELECT = 0;
  192. const int EVENTPARAMETER_WEAPONS_LAW_DESELECT_DISTANCE = 0;
  193. const int EVENT_WEAPONS_LAW_DRYFIRE = 1;
  194. const int EVENTPARAMETER_WEAPONS_LAW_DRYFIRE_DISTANCE = 0;
  195. const int EVENT_WEAPONS_LAW_DRYFIRE_FP = 2;
  196. const int EVENTPARAMETER_WEAPONS_LAW_DRYFIRE_FP_DEFAULT = 0;
  197. const int EVENT_WEAPONS_LAW_FIRE = 3;
  198. const int EVENTPARAMETER_WEAPONS_LAW_FIRE_DISTANCE = 0;
  199. const int EVENT_WEAPONS_LAW_FIRE_FP = 4;
  200. const int EVENTPARAMETER_WEAPONS_LAW_FIRE_FP_DEFAULT = 0;
  201. const int EVENT_WEAPONS_LAW_LAW_SEL_01_WPNUP = 5;
  202. const int EVENTPARAMETER_WEAPONS_LAW_LAW_SEL_01_WPNUP_DEFAULT = 0;
  203. const int EVENT_WEAPONS_LAW_LAW_SEL_02_PULLEND = 6;
  204. const int EVENTPARAMETER_WEAPONS_LAW_LAW_SEL_02_PULLEND_DEFAULT = 0;
  205. const int EVENT_WEAPONS_LAW_LAW_SEL_03_AKTIV = 7;
  206. const int EVENTPARAMETER_WEAPONS_LAW_LAW_SEL_03_AKTIV_DEFAULT = 0;
  207. const int EVENT_WEAPONS_LAW_LAW_SEL_04_SHOULDER = 8;
  208. const int EVENTPARAMETER_WEAPONS_LAW_LAW_SEL_04_SHOULDER_DEFAULT = 0;
  209. const int EVENT_WEAPONS_LAW_LAW_SEL_05_SCOPE = 9;
  210. const int EVENTPARAMETER_WEAPONS_LAW_LAW_SEL_05_SCOPE_DEFAULT = 0;
  211. const int EVENT_WEAPONS_LAW_LAW_SEL_06_READY = 10;
  212. const int EVENTPARAMETER_WEAPONS_LAW_LAW_SEL_06_READY_DEFAULT = 0;
  213. const int EVENT_WEAPONS_LAW_SELECT = 11;
  214. const int EVENTPARAMETER_WEAPONS_LAW_SELECT_DISTANCE = 0;
  215. const int EVENTGROUP_WEAPONS_MELEE = 7;
  216. const int EVENTGROUPCOUNT_WEAPONS_MELEE = 3;
  217. const int EVENT_WEAPONS_MELEE_FIRE = 0;
  218. const int EVENTPARAMETER_WEAPONS_MELEE_FIRE_DISTANCE = 0;
  219. const int EVENT_WEAPONS_MELEE_FIRE_FP_MW = 1;
  220. const int EVENTPARAMETER_WEAPONS_MELEE_FIRE_FP_MW_DEFAULT = 0;
  221. const int EVENT_WEAPONS_MELEE_FIRE_FP_SW = 2;
  222. const int EVENTPARAMETER_WEAPONS_MELEE_FIRE_FP_SW_DEFAULT = 0;
  223. const int EVENTGROUP_WEAPONS_PUNCH = 8;
  224. const int EVENTGROUPCOUNT_WEAPONS_PUNCH = 5;
  225. const int EVENT_WEAPONS_PUNCH_FIRE = 0;
  226. const int EVENTPARAMETER_WEAPONS_PUNCH_FIRE_DISTANCE = 0;
  227. const int EVENT_WEAPONS_PUNCH_FIRE_FP = 1;
  228. const int EVENTPARAMETER_WEAPONS_PUNCH_FIRE_FP_DEFAULT = 0;
  229. const int EVENT_WEAPONS_PUNCH_DESELECT = 2;
  230. const int EVENTPARAMETER_WEAPONS_PUNCH_DESELECT_DISTANCE = 0;
  231. const int EVENT_WEAPONS_PUNCH_SELECT_FP = 3;
  232. const int EVENTPARAMETER_WEAPONS_PUNCH_SELECT_FP_DEFAULT = 0;
  233. const int EVENT_WEAPONS_PUNCH_SELECT = 4;
  234. const int EVENTPARAMETER_WEAPONS_PUNCH_SELECT_DISTANCE = 0;
  235. const int EVENTGROUP_WEAPONS_SCAR = 9;
  236. const int EVENTGROUPCOUNT_WEAPONS_SCAR = 36;
  237. const int EVENT_WEAPONS_SCAR_DESELECT = 0;
  238. const int EVENTPARAMETER_WEAPONS_SCAR_DESELECT_DISTANCE = 0;
  239. const int EVENT_WEAPONS_SCAR_DRYFIRE = 1;
  240. const int EVENTPARAMETER_WEAPONS_SCAR_DRYFIRE_DISTANCE = 0;
  241. const int EVENT_WEAPONS_SCAR_DRYFIRE_FP = 2;
  242. const int EVENTPARAMETER_WEAPONS_SCAR_DRYFIRE_FP_DISTANCE = 0;
  243. const int EVENT_WEAPONS_SCAR_FIRE_3RD_LOOP = 3;
  244. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_3RD_LOOP_DISTANCE = 0;
  245. const int EVENT_WEAPONS_SCAR_FIRE_3RD_SINGLE = 4;
  246. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_3RD_SINGLE_DISTANCE = 0;
  247. const int EVENT_WEAPONS_SCAR_FIRE_3RD_SINGLE_OUTDOOR = 5;
  248. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_3RD_SINGLE_OUTDOOR_DISTANCE = 0;
  249. const int EVENT_WEAPONS_SCAR_FIRE_3RD_TAIL = 6;
  250. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_3RD_TAIL_DISTANCE = 0;
  251. const int EVENT_WEAPONS_SCAR_FIRE_3RD_TAIL_OUTDOOR = 7;
  252. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_3RD_TAIL_OUTDOOR_DISTANCE = 0;
  253. const int EVENT_WEAPONS_SCAR_FIRE_FP_LOOP = 8;
  254. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_FP_LOOP_DEFAULT = 0;
  255. const int EVENT_WEAPONS_SCAR_FIRE_FP_SINGLE = 9;
  256. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_FP_SINGLE_DEFAULT = 0;
  257. const int EVENT_WEAPONS_SCAR_FIRE_FP_SINGLE_OUTDOOR = 10;
  258. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_FP_SINGLE_OUTDOOR_DEFAULT = 0;
  259. const int EVENT_WEAPONS_SCAR_FIRE_FP_TAIL = 11;
  260. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_FP_TAIL_DEFAULT = 0;
  261. const int EVENT_WEAPONS_SCAR_FIRE_FP_TAIL_OUTDOOR = 12;
  262. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_FP_TAIL_OUTDOOR_DEFAULT = 0;
  263. const int EVENT_WEAPONS_SCAR_FIRE_GRENADEMODE = 13;
  264. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_GRENADEMODE_DISTANCE = 0;
  265. const int EVENT_WEAPONS_SCAR_FIRE_GRENADEMODE_FP = 14;
  266. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_GRENADEMODE_FP_DEFAULT = 0;
  267. const int EVENT_WEAPONS_SCAR_FIRE_SILENCED_3RD_LOOP = 15;
  268. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_SILENCED_3RD_LOOP_DISTANCE = 0;
  269. const int EVENT_WEAPONS_SCAR_FIRE_SILENCED_3RD_SINGLE = 16;
  270. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_SILENCED_3RD_SINGLE_DISTANCE = 0;
  271. const int EVENT_WEAPONS_SCAR_FIRE_SILENCED_3RD_TAIL = 17;
  272. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_SILENCED_3RD_TAIL_DISTANCE = 0;
  273. const int EVENT_WEAPONS_SCAR_FIRE_SILENCED_FP_LOOP = 18;
  274. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_SILENCED_FP_LOOP_DEFAULT = 0;
  275. const int EVENT_WEAPONS_SCAR_FIRE_SILENCED_FP_SINGLE = 19;
  276. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_SILENCED_FP_SINGLE_DEFAULT = 0;
  277. const int EVENT_WEAPONS_SCAR_FIRE_SILENCED_FP_TAIL = 20;
  278. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_SILENCED_FP_TAIL_DEFAULT = 0;
  279. const int EVENT_WEAPONS_SCAR_FIRE_TAC = 21;
  280. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_TAC_DISTANCE = 0;
  281. const int EVENT_WEAPONS_SCAR_FIRE_TAC_FP = 22;
  282. const int EVENTPARAMETER_WEAPONS_SCAR_FIRE_TAC_FP_DISTANCE = 0;
  283. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_01_WPNUP = 23;
  284. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_01_WPNUP_DEFAULT = 0;
  285. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_02_GRABCLIP = 24;
  286. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_02_GRABCLIP_DEFAULT = 0;
  287. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_03_CLIPOUT = 25;
  288. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_03_CLIPOUT_DEFAULT = 0;
  289. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_04_CLIPIN = 26;
  290. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_04_CLIPIN_DEFAULT = 0;
  291. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_05_MVTCOCK = 27;
  292. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_05_MVTCOCK_DEFAULT = 0;
  293. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_06_COCKBACK = 28;
  294. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_06_COCKBACK_DEFAULT = 0;
  295. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_07_COCKFWD = 29;
  296. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_07_COCKFWD_DEFAULT = 0;
  297. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_08_WPNDN = 30;
  298. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_08_WPNDN_DEFAULT = 0;
  299. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_09_HANDONGUN = 31;
  300. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_09_HANDONGUN_DEFAULT = 0;
  301. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_10_GRENADEIN = 32;
  302. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_10_GRENADEIN_DEFAULT = 0;
  303. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_11_GRENCLOSE = 33;
  304. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_11_GRENCLOSE_DEFAULT = 0;
  305. const int EVENT_WEAPONS_SCAR_SCAR_RELOAD_12_GRENOPEN = 34;
  306. const int EVENTPARAMETER_WEAPONS_SCAR_SCAR_RELOAD_12_GRENOPEN_DEFAULT = 0;
  307. const int EVENT_WEAPONS_SCAR_SELECT = 35;
  308. const int EVENTPARAMETER_WEAPONS_SCAR_SELECT_DISTANCE = 0;
  309. const int EVENTGROUP_WEAPONS_SHITEN = 10;
  310. const int EVENTGROUPCOUNT_WEAPONS_SHITEN = 28;
  311. const int EVENT_WEAPONS_SHITEN_DESELECT = 0;
  312. const int EVENTPARAMETER_WEAPONS_SHITEN_DESELECT_DISTANCE = 0;
  313. const int EVENT_WEAPONS_SHITEN_DRYFIRE = 1;
  314. const int EVENTPARAMETER_WEAPONS_SHITEN_DRYFIRE_DISTANCE = 0;
  315. const int EVENT_WEAPONS_SHITEN_FIRE_3RD_LOOP = 2;
  316. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_3RD_LOOP_DISTANCE = 0;
  317. const int EVENT_WEAPONS_SHITEN_FIRE_3RD_SINGLE = 3;
  318. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_3RD_SINGLE_DISTANCE = 0;
  319. const int EVENT_WEAPONS_SHITEN_FIRE_3RD_SINGLE_OUTDOOR = 4;
  320. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_3RD_SINGLE_OUTDOOR_DISTANCE = 0;
  321. const int EVENT_WEAPONS_SHITEN_FIRE_3RD_TAIL = 5;
  322. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_3RD_TAIL_DISTANCE = 0;
  323. const int EVENT_WEAPONS_SHITEN_FIRE_3RD_TAIL_OUTDOOR = 6;
  324. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_3RD_TAIL_OUTDOOR_DISTANCE = 0;
  325. const int EVENT_WEAPONS_SHITEN_FIRE_FP_LOOP = 7;
  326. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_FP_LOOP_DEFAULT = 0;
  327. const int EVENT_WEAPONS_SHITEN_FIRE_FP_SINGLE = 8;
  328. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_FP_SINGLE_DEFAULT = 0;
  329. const int EVENT_WEAPONS_SHITEN_FIRE_FP_TAIL = 9;
  330. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_FP_TAIL_DEFAULT = 0;
  331. const int EVENT_WEAPONS_SHITEN_FIRE_FP_SINGLE_OUTDOOR = 10;
  332. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_FP_SINGLE_OUTDOOR_DEFAULT = 0;
  333. const int EVENT_WEAPONS_SHITEN_FIRE_FP_TAIL_OUTDOOR = 11;
  334. const int EVENTPARAMETER_WEAPONS_SHITEN_FIRE_FP_TAIL_OUTDOOR_DEFAULT = 0;
  335. const int EVENT_WEAPONS_SHITEN_OVERHEAT = 12;
  336. const int EVENTPARAMETER_WEAPONS_SHITEN_OVERHEAT_DISTANCE = 0;
  337. const int EVENT_WEAPONS_SHITEN_SELECT = 13;
  338. const int EVENTPARAMETER_WEAPONS_SHITEN_SELECT_DISTANCE = 0;
  339. const int EVENT_WEAPONS_SHITEN_SHITEN_RELOAD_01_REACH = 14;
  340. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_RELOAD_01_REACH_DISTANCE = 0;
  341. const int EVENT_WEAPONS_SHITEN_SHITEN_RELOAD_02_GRAB = 15;
  342. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_RELOAD_02_GRAB_DISTANCE = 0;
  343. const int EVENT_WEAPONS_SHITEN_SHITEN_RELOAD_03_GUN_UP = 16;
  344. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_RELOAD_03_GUN_UP_DISTANCE = 0;
  345. const int EVENT_WEAPONS_SHITEN_SHITEN_RELOAD_04_COCK1 = 17;
  346. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_RELOAD_04_COCK1_DISTANCE = 0;
  347. const int EVENT_WEAPONS_SHITEN_SHITEN_RELOAD_05_COCK2 = 18;
  348. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_RELOAD_05_COCK2_DISTANCE = 0;
  349. const int EVENT_WEAPONS_SHITEN_SHITEN_RELOAD_06_GUN_DOWN = 19;
  350. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_RELOAD_06_GUN_DOWN_DISTANCE = 0;
  351. const int EVENT_WEAPONS_SHITEN_SHITEN_RELOAD_07_ENDGRAB = 20;
  352. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_RELOAD_07_ENDGRAB_DISTANCE = 0;
  353. const int EVENT_WEAPONS_SHITEN_DRYFIRE_FP = 21;
  354. const int EVENTPARAMETER_WEAPONS_SHITEN_DRYFIRE_FP_DEFAULT = 0;
  355. const int EVENT_WEAPONS_SHITEN_SHITEN_3RD_CLIPIN = 22;
  356. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_3RD_CLIPIN_DISTANCE = 0;
  357. const int EVENT_WEAPONS_SHITEN_SHITEN_3RD_CLIPOUT = 23;
  358. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_3RD_CLIPOUT_DISTANCE = 0;
  359. const int EVENT_WEAPONS_SHITEN_SHITEN_3RD_WPNUP = 24;
  360. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_3RD_WPNUP_DISTANCE = 0;
  361. const int EVENT_WEAPONS_SHITEN_SHITEN_3RD_WPNDN = 25;
  362. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_3RD_WPNDN_DISTANCE = 0;
  363. const int EVENT_WEAPONS_SHITEN_SHITEN_3RD_GUN_UP = 26;
  364. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_3RD_GUN_UP_DISTANCE = 0;
  365. const int EVENT_WEAPONS_SHITEN_SHITEN_3RD_GRABGUN = 27;
  366. const int EVENTPARAMETER_WEAPONS_SHITEN_SHITEN_3RD_GRABGUN_DISTANCE = 0;
  367. const int EVENTGROUP_WEAPONS_SHOTGUN = 11;
  368. const int EVENTGROUPCOUNT_WEAPONS_SHOTGUN = 24;
  369. const int EVENT_WEAPONS_SHOTGUN_DESELECT = 0;
  370. const int EVENTPARAMETER_WEAPONS_SHOTGUN_DESELECT_DISTANCE = 0;
  371. const int EVENT_WEAPONS_SHOTGUN_DRYFIRE = 1;
  372. const int EVENTPARAMETER_WEAPONS_SHOTGUN_DRYFIRE_DISTANCE = 0;
  373. const int EVENT_WEAPONS_SHOTGUN_DRYFIRE_FP = 2;
  374. const int EVENTPARAMETER_WEAPONS_SHOTGUN_DRYFIRE_FP_DEFAULT = 0;
  375. const int EVENT_WEAPONS_SHOTGUN_FIRE = 3;
  376. const int EVENTPARAMETER_WEAPONS_SHOTGUN_FIRE_DISTANCE = 0;
  377. const int EVENT_WEAPONS_SHOTGUN_FIRE_FP = 4;
  378. const int EVENTPARAMETER_WEAPONS_SHOTGUN_FIRE_FP_DEFAULT = 0;
  379. const int EVENT_WEAPONS_SHOTGUN_FIRE_OUTDOOR = 5;
  380. const int EVENTPARAMETER_WEAPONS_SHOTGUN_FIRE_OUTDOOR_DISTANCE = 0;
  381. const int EVENT_WEAPONS_SHOTGUN_FIRE_OUTDOOR_FP = 6;
  382. const int EVENTPARAMETER_WEAPONS_SHOTGUN_FIRE_OUTDOOR_FP_DEFAULT = 0;
  383. const int EVENT_WEAPONS_SHOTGUN_SELECT = 7;
  384. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SELECT_DISTANCE = 0;
  385. const int EVENT_WEAPONS_SHOTGUN_SHELL_INSERT = 8;
  386. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHELL_INSERT_DEFAULT = 0;
  387. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_3RD_COCKBACK = 9;
  388. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_3RD_COCKBACK_DISTANCE = 0;
  389. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_3RD_COCKFWD = 10;
  390. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_3RD_COCKFWD_DISTANCE = 0;
  391. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_3RD_GRABGUN = 11;
  392. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_3RD_GRABGUN_DISTANCE = 0;
  393. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_3RD_INSERTSHELL = 12;
  394. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_3RD_INSERTSHELL_DISTANCE = 0;
  395. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_3RD_WPNDN = 13;
  396. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_3RD_WPNDN_DISTANCE = 0;
  397. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_3RD_WPNUP = 14;
  398. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_3RD_WPNUP_DISTANCE = 0;
  399. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_POST_RELD_01_DWN = 15;
  400. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_POST_RELD_01_DWN_DEFAULT = 0;
  401. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_POST_RELD_02_GRAB = 16;
  402. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_POST_RELD_02_GRAB_DEFAULT = 0;
  403. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_PRE_RELD_01_DWN = 17;
  404. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_PRE_RELD_01_DWN_DEFAULT = 0;
  405. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_PRE_RELD_02_GRAB = 18;
  406. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_PRE_RELD_02_GRAB_DEFAULT = 0;
  407. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_01_WPNUP = 19;
  408. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_01_WPNUP_DEFAULT = 0;
  409. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_02_GRBHND = 20;
  410. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_02_GRBHND_DEFAULT = 0;
  411. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_03_COCK1 = 21;
  412. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_03_COCK1_DEFAULT = 0;
  413. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_04_COCK2 = 22;
  414. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_04_COCK2_DEFAULT = 0;
  415. const int EVENT_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_05_WPNDN = 23;
  416. const int EVENTPARAMETER_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_05_WPNDN_DEFAULT = 0;
  417. const int EVENTGROUP_WEAPONS_SMG = 12;
  418. const int EVENTGROUPCOUNT_WEAPONS_SMG = 29;
  419. const int EVENT_WEAPONS_SMG_DESELECT = 0;
  420. const int EVENTPARAMETER_WEAPONS_SMG_DESELECT_DISTANCE = 0;
  421. const int EVENT_WEAPONS_SMG_DRYFIRE = 1;
  422. const int EVENTPARAMETER_WEAPONS_SMG_DRYFIRE_DISTANCE = 0;
  423. const int EVENT_WEAPONS_SMG_FIRE_3RD_LOOP = 2;
  424. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_3RD_LOOP_DISTANCE = 0;
  425. const int EVENT_WEAPONS_SMG_FIRE_3RD_SINGLE = 3;
  426. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_3RD_SINGLE_DISTANCE = 0;
  427. const int EVENT_WEAPONS_SMG_FIRE_3RD_SINGLE_OUTDOOR = 4;
  428. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_3RD_SINGLE_OUTDOOR_DISTANCE = 0;
  429. const int EVENT_WEAPONS_SMG_FIRE_3RD_TAIL = 5;
  430. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_3RD_TAIL_DISTANCE = 0;
  431. const int EVENT_WEAPONS_SMG_FIRE_3RD_TAIL_OUTDOOR = 6;
  432. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_3RD_TAIL_OUTDOOR_DISTANCE = 0;
  433. const int EVENT_WEAPONS_SMG_FIRE_FP_LOOP = 7;
  434. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_FP_LOOP_DEFAULT = 0;
  435. const int EVENT_WEAPONS_SMG_FIRE_FP_SINGLE = 8;
  436. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_FP_SINGLE_DEFAULT = 0;
  437. const int EVENT_WEAPONS_SMG_FIRE_FP_SINGLE_OUTDOOR = 9;
  438. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_FP_SINGLE_OUTDOOR_DEFAULT = 0;
  439. const int EVENT_WEAPONS_SMG_FIRE_FP_TAIL = 10;
  440. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_FP_TAIL_DEFAULT = 0;
  441. const int EVENT_WEAPONS_SMG_FIRE_FP_TAIL_OUTDOOR = 11;
  442. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_FP_TAIL_OUTDOOR_DEFAULT = 0;
  443. const int EVENT_WEAPONS_SMG_FIRE_SILENCED_3RD_LOOP = 12;
  444. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_SILENCED_3RD_LOOP_DISTANCE = 0;
  445. const int EVENT_WEAPONS_SMG_FIRE_SILENCED_3RD_SINGLE = 13;
  446. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_SILENCED_3RD_SINGLE_DISTANCE = 0;
  447. const int EVENT_WEAPONS_SMG_FIRE_SILENCED_3RD_TAIL = 14;
  448. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_SILENCED_3RD_TAIL_DISTANCE = 0;
  449. const int EVENT_WEAPONS_SMG_FIRE_SILENCED_FP_LOOP = 15;
  450. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_SILENCED_FP_LOOP_DEFAULT = 0;
  451. const int EVENT_WEAPONS_SMG_FIRE_SILENCED_FP_SINGLE = 16;
  452. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_SILENCED_FP_SINGLE_DEFAULT = 0;
  453. const int EVENT_WEAPONS_SMG_FIRE_SILENCED_FP_TAIL = 17;
  454. const int EVENTPARAMETER_WEAPONS_SMG_FIRE_SILENCED_FP_TAIL_DEFAULT = 0;
  455. const int EVENT_WEAPONS_SMG_SELECT = 18;
  456. const int EVENTPARAMETER_WEAPONS_SMG_SELECT_DISTANCE = 0;
  457. const int EVENT_WEAPONS_SMG_SMG_RELOAD_01_GUN_UP = 19;
  458. const int EVENTPARAMETER_WEAPONS_SMG_SMG_RELOAD_01_GUN_UP_DEFAULT = 0;
  459. const int EVENT_WEAPONS_SMG_SMG_RELOAD_02_GRABPULL_CLIP = 20;
  460. const int EVENTPARAMETER_WEAPONS_SMG_SMG_RELOAD_02_GRABPULL_CLIP_DEFAULT = 0;
  461. const int EVENT_WEAPONS_SMG_SMG_RELOAD_03_CLIP_IN = 21;
  462. const int EVENTPARAMETER_WEAPONS_SMG_SMG_RELOAD_03_CLIP_IN_DEFAULT = 0;
  463. const int EVENT_WEAPONS_SMG_SMG_RELOAD_04_TURN_GUN = 22;
  464. const int EVENTPARAMETER_WEAPONS_SMG_SMG_RELOAD_04_TURN_GUN_DEFAULT = 0;
  465. const int EVENT_WEAPONS_SMG_SMG_RELOAD_05_COCK1 = 23;
  466. const int EVENTPARAMETER_WEAPONS_SMG_SMG_RELOAD_05_COCK1_DEFAULT = 0;
  467. const int EVENT_WEAPONS_SMG_SMG_RELOAD_06_COCK2 = 24;
  468. const int EVENTPARAMETER_WEAPONS_SMG_SMG_RELOAD_06_COCK2_DEFAULT = 0;
  469. const int EVENT_WEAPONS_SMG_SMG_RELOAD_07_GUN_DOWN = 25;
  470. const int EVENTPARAMETER_WEAPONS_SMG_SMG_RELOAD_07_GUN_DOWN_DEFAULT = 0;
  471. const int EVENT_WEAPONS_SMG_SMG_RELOAD_08_GUN_GRAB = 26;
  472. const int EVENTPARAMETER_WEAPONS_SMG_SMG_RELOAD_08_GUN_GRAB_DEFAULT = 0;
  473. const int EVENT_WEAPONS_SMG_SMG_SELECT_01_WPNUP = 27;
  474. const int EVENTPARAMETER_WEAPONS_SMG_SMG_SELECT_01_WPNUP_DEFAULT = 0;
  475. const int EVENT_WEAPONS_SMG_DRYFIRE_FP = 28;
  476. const int EVENTPARAMETER_WEAPONS_SMG_DRYFIRE_FP_DEFAULT = 0;
  477. const int EVENTGROUP_WEAPONS_SNIPERRIFLE = 13;
  478. const int EVENTGROUPCOUNT_WEAPONS_SNIPERRIFLE = 26;
  479. const int EVENT_WEAPONS_SNIPERRIFLE_DESELECT = 0;
  480. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_DESELECT_DISTANCE = 0;
  481. const int EVENT_WEAPONS_SNIPERRIFLE_DRYFIRE = 1;
  482. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_DRYFIRE_DISTANCE = 0;
  483. const int EVENT_WEAPONS_SNIPERRIFLE_FIRE = 2;
  484. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_FIRE_DISTANCE = 0;
  485. const int EVENT_WEAPONS_SNIPERRIFLE_FIRE_FP = 3;
  486. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_FIRE_FP_DEFAULT = 0;
  487. const int EVENT_WEAPONS_SNIPERRIFLE_FIRE_OUTDOOR = 4;
  488. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_FIRE_OUTDOOR_DISTANCE = 0;
  489. const int EVENT_WEAPONS_SNIPERRIFLE_FIRE_OUTDOOR_FP = 5;
  490. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_FIRE_OUTDOOR_FP_DEFAULT = 0;
  491. const int EVENT_WEAPONS_SNIPERRIFLE_SELECT = 6;
  492. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SELECT_DISTANCE = 0;
  493. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_01_WPN_UP = 7;
  494. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_01_WPN_UP_DEFAULT = 0;
  495. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_02_GRABCLIP = 8;
  496. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_02_GRABCLIP_DEFAULT = 0;
  497. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_03_CLIP_SWTCH = 9;
  498. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_03_CLIP_SWTCH_DEFAULT = 0;
  499. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_04_CLIP_OUT = 10;
  500. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_04_CLIP_OUT_DEFAULT = 0;
  501. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_05_CLIP_IN = 11;
  502. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_05_CLIP_IN_DEFAULT = 0;
  503. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_06_WPN_DOWN = 12;
  504. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_06_WPN_DOWN_DEFAULT = 0;
  505. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_07_GRAB = 13;
  506. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_07_GRAB_DEFAULT = 0;
  507. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_01_WPNUP = 14;
  508. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_01_WPNUP_DEFAULT = 0;
  509. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_02_COCK1 = 15;
  510. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_02_COCK1_DEFAULT = 0;
  511. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_03_COCK2 = 16;
  512. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_03_COCK2_DEFAULT = 0;
  513. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_04_WPNDOWN = 17;
  514. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_04_WPNDOWN_DEFAULT = 0;
  515. const int EVENT_WEAPONS_SNIPERRIFLE_DRYFIRE_FP = 18;
  516. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_DRYFIRE_FP_DEFAULT = 0;
  517. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_3RD_CLIPOUT = 19;
  518. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_3RD_CLIPOUT_DISTANCE = 0;
  519. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_3RD_CLIPIN = 20;
  520. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_3RD_CLIPIN_DISTANCE = 0;
  521. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_3RD_WPNUP = 21;
  522. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_3RD_WPNUP_DISTANCE = 0;
  523. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_3RD_COCKBACK = 22;
  524. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_3RD_COCKBACK_DISTANCE = 0;
  525. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_3RD_COCKFWD = 23;
  526. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_3RD_COCKFWD_DISTANCE = 0;
  527. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_3RD_WPNDOWN = 24;
  528. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_3RD_WPNDOWN_DISTANCE = 0;
  529. const int EVENT_WEAPONS_SNIPERRIFLE_SNIPER_3RD_GRABGUN = 25;
  530. const int EVENTPARAMETER_WEAPONS_SNIPERRIFLE_SNIPER_3RD_GRABGUN_DISTANCE = 0;
  531. const int EVENTGROUP_WEAPONS_SOCOM = 14;
  532. const int EVENTGROUPCOUNT_WEAPONS_SOCOM = 32;
  533. const int EVENT_WEAPONS_SOCOM_DESELECT = 0;
  534. const int EVENTPARAMETER_WEAPONS_SOCOM_DESELECT_DISTANCE = 0;
  535. const int EVENT_WEAPONS_SOCOM_DRYFIRE = 1;
  536. const int EVENTPARAMETER_WEAPONS_SOCOM_DRYFIRE_DISTANCE = 0;
  537. const int EVENT_WEAPONS_SOCOM_DRYFIRE_FP = 2;
  538. const int EVENTPARAMETER_WEAPONS_SOCOM_DRYFIRE_FP_DEFAULT = 0;
  539. const int EVENT_WEAPONS_SOCOM_FIRE = 3;
  540. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_DISTANCE = 0;
  541. const int EVENT_WEAPONS_SOCOM_FIRE_BURST = 4;
  542. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_BURST_DISTANCE = 0;
  543. const int EVENT_WEAPONS_SOCOM_FIRE_BURST_FP = 5;
  544. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_BURST_FP_DEFAULT = 0;
  545. const int EVENT_WEAPONS_SOCOM_FIRE_BURST_OUTDOOR = 6;
  546. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_BURST_OUTDOOR_DISTANCE = 0;
  547. const int EVENT_WEAPONS_SOCOM_FIRE_BURST_OUTDOOR_FP = 7;
  548. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_BURST_OUTDOOR_FP_DEFAULT = 0;
  549. const int EVENT_WEAPONS_SOCOM_FIRE_DUAL_WIELD_FP = 8;
  550. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_DUAL_WIELD_FP_DEFAULT = 0;
  551. const int EVENT_WEAPONS_SOCOM_FIRE_FP = 9;
  552. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_FP_DEFAULT = 0;
  553. const int EVENT_WEAPONS_SOCOM_FIRE_OUTDOOR = 10;
  554. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_OUTDOOR_DISTANCE = 0;
  555. const int EVENT_WEAPONS_SOCOM_FIRE_OUTDOOR_FP = 11;
  556. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_OUTDOOR_FP_DEFAULT = 0;
  557. const int EVENT_WEAPONS_SOCOM_FIRE_SILENCED = 12;
  558. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_SILENCED_DISTANCE = 0;
  559. const int EVENT_WEAPONS_SOCOM_FIRE_SILENCED_BURST = 13;
  560. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_SILENCED_BURST_DISTANCE = 0;
  561. const int EVENT_WEAPONS_SOCOM_FIRE_SILENCED_BURST_FP = 14;
  562. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_SILENCED_BURST_FP_DEFAULT = 0;
  563. const int EVENT_WEAPONS_SOCOM_FIRE_SILENCED_FP = 15;
  564. const int EVENTPARAMETER_WEAPONS_SOCOM_FIRE_SILENCED_FP_DEFAULT = 0;
  565. const int EVENT_WEAPONS_SOCOM_SELECT = 16;
  566. const int EVENTPARAMETER_WEAPONS_SOCOM_SELECT_DISTANCE = 0;
  567. const int EVENT_WEAPONS_SOCOM_SOCOM_3RD_CLIPIN = 17;
  568. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_3RD_CLIPIN_DISTANCE = 0;
  569. const int EVENT_WEAPONS_SOCOM_SOCOM_3RD_CLIPOUT = 18;
  570. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_3RD_CLIPOUT_DISTANCE = 0;
  571. const int EVENT_WEAPONS_SOCOM_SOCOM_3RD_SWITCH = 19;
  572. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_3RD_SWITCH_DISTANCE = 0;
  573. const int EVENT_WEAPONS_SOCOM_SOCOM_3RD_WPNDN = 20;
  574. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_3RD_WPNDN_DISTANCE = 0;
  575. const int EVENT_WEAPONS_SOCOM_SOCOM_3RD_WPNUP = 21;
  576. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_3RD_WPNUP_DISTANCE = 0;
  577. const int EVENT_WEAPONS_SOCOM_SOCOM_RELD_FULL_01_WPNUP = 22;
  578. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_RELD_FULL_01_WPNUP_DEFAULT = 0;
  579. const int EVENT_WEAPONS_SOCOM_SOCOM_RELD_FULL_02_CLIPOUT = 23;
  580. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_RELD_FULL_02_CLIPOUT_DEFAULT = 0;
  581. const int EVENT_WEAPONS_SOCOM_SOCOM_RELD_FULL_03_CLIPIN = 24;
  582. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_RELD_FULL_03_CLIPIN_DEFAULT = 0;
  583. const int EVENT_WEAPONS_SOCOM_SOCOM_RELD_FULL_04_WPNDN = 25;
  584. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_RELD_FULL_04_WPNDN_DEFAULT = 0;
  585. const int EVENT_WEAPONS_SOCOM_SOCOM_RELD_FULL_05_GRAB = 26;
  586. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_RELD_FULL_05_GRAB_DEFAULT = 0;
  587. const int EVENT_WEAPONS_SOCOM_SOCOM_RELD_FULL_06_SLIDE = 27;
  588. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_RELD_FULL_06_SLIDE_DEFAULT = 0;
  589. const int EVENT_WEAPONS_SOCOM_SOCOM_SELCT_X_01_WPNUP = 28;
  590. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_SELCT_X_01_WPNUP_DEFAULT = 0;
  591. const int EVENT_WEAPONS_SOCOM_SOCOM_SELCT_X_02_SWITCH = 29;
  592. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_SELCT_X_02_SWITCH_DEFAULT = 0;
  593. const int EVENT_WEAPONS_SOCOM_SOCOM_SELCT_X_03_WPNDN = 30;
  594. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_SELCT_X_03_WPNDN_DEFAULT = 0;
  595. const int EVENT_WEAPONS_SOCOM_SOCOM_SELCT_X_04_GRAB = 31;
  596. const int EVENTPARAMETER_WEAPONS_SOCOM_SOCOM_SELCT_X_04_GRAB_DEFAULT = 0;
  597. const int EVENTGROUP_WEAPONS_VEHICLE_ASIAN_HELICOPTER = 15;
  598. const int EVENTGROUPCOUNT_WEAPONS_VEHICLE_ASIAN_HELICOPTER = 13;
  599. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_MISSILE = 0;
  600. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_MISSILE_DISTANCE = 0;
  601. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_MISSILE_FP = 1;
  602. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_MISSILE_FP_DEFAULT = 0;
  603. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_DRYFIRE = 2;
  604. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_DRYFIRE_DISTANCE = 0;
  605. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_LOOP = 3;
  606. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_LOOP_DISTANCE = 0;
  607. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_LOOP_RPM_SCALE = 1;
  608. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_FP_LOOP = 4;
  609. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_FP_LOOP_DEFAULT = 0;
  610. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_FP_LOOP_RPM_SCALE = 1;
  611. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE = 5;
  612. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_DISTANCE = 0;
  613. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_FP = 6;
  614. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_FP_DEFAULT = 0;
  615. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_DOWN = 7;
  616. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_DOWN_DISTANCE = 0;
  617. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_UP = 8;
  618. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_UP_DISTANCE = 0;
  619. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_UP_FP = 9;
  620. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_UP_FP_DEFAULT = 0;
  621. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_DOWN_FP = 10;
  622. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_DOWN_FP_DEFAULT = 0;
  623. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_TAIL = 11;
  624. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_TAIL_DISTANCE = 0;
  625. const int EVENT_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_TAIL_FP = 12;
  626. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_TAIL_FP_DEFAULT = 0;
  627. const int EVENTGROUP_WEAPONS_AUTO_TURRET = 16;
  628. const int EVENTGROUPCOUNT_WEAPONS_AUTO_TURRET = 9;
  629. const int EVENT_WEAPONS_AUTO_TURRET_FIRE = 0;
  630. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_FIRE_RPM_SCALE = 0;
  631. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_FIRE_DISTANCE = 1;
  632. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_FIRE_AMMO = 2;
  633. const int EVENT_WEAPONS_AUTO_TURRET_SPIN_UP = 1;
  634. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_SPIN_UP_DISTANCE = 0;
  635. const int EVENT_WEAPONS_AUTO_TURRET_SPIN_DOWN = 2;
  636. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_SPIN_DOWN_DISTANCE = 0;
  637. const int EVENT_WEAPONS_AUTO_TURRET_LOCK = 3;
  638. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_LOCK_DISTANCE = 0;
  639. const int EVENT_WEAPONS_AUTO_TURRET_DEACTIVATE = 4;
  640. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_DEACTIVATE_DISTANCE = 0;
  641. const int EVENT_WEAPONS_AUTO_TURRET_SCAN = 5;
  642. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_SCAN_DISTANCE = 0;
  643. const int EVENT_WEAPONS_AUTO_TURRET_FIRE_MISSILE = 6;
  644. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_FIRE_MISSILE_DISTANCE = 0;
  645. const int EVENT_WEAPONS_AUTO_TURRET_TURRET = 7;
  646. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_TURRET_DISTANCE = 0;
  647. const int EVENT_WEAPONS_AUTO_TURRET_CANNON = 8;
  648. const int EVENTPARAMETER_WEAPONS_AUTO_TURRET_CANNON_DISTANCE = 0;
  649. const int EVENTGROUP_WEAPONS_VEHICLE_ASIAN_CRUISER = 17;
  650. const int EVENTGROUPCOUNT_WEAPONS_VEHICLE_ASIAN_CRUISER = 3;
  651. const int EVENT_WEAPONS_VEHICLE_ASIAN_CRUISER_FIRE_MISSILE = 0;
  652. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_CRUISER_FIRE_MISSILE_DISTANCE = 0;
  653. const int EVENT_WEAPONS_VEHICLE_ASIAN_CRUISER_FIRE_SINGLE = 1;
  654. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_CRUISER_FIRE_SINGLE_DISTANCE = 0;
  655. const int EVENT_WEAPONS_VEHICLE_ASIAN_CRUISER_FIRE_LOOP = 2;
  656. const int EVENTPARAMETER_WEAPONS_VEHICLE_ASIAN_CRUISER_FIRE_LOOP_DISTANCE = 0;
  657. const int EVENTGROUP_WEAPONS_WEAPON_ACCESSORIES = 18;
  658. const int EVENTGROUPCOUNT_WEAPONS_WEAPON_ACCESSORIES = 9;
  659. const int EVENT_WEAPONS_WEAPON_ACCESSORIES_CHANGE_FIREMODE = 0;
  660. const int EVENTPARAMETER_WEAPONS_WEAPON_ACCESSORIES_CHANGE_FIREMODE_DEFAULT = 0;
  661. const int EVENT_WEAPONS_WEAPON_ACCESSORIES_PICKUP_AMMO_LARGE = 1;
  662. const int EVENTPARAMETER_WEAPONS_WEAPON_ACCESSORIES_PICKUP_AMMO_LARGE_DISTANCE = 0;
  663. const int EVENT_WEAPONS_WEAPON_ACCESSORIES_PICKUP_AMMO_MEDIUM = 2;
  664. const int EVENTPARAMETER_WEAPONS_WEAPON_ACCESSORIES_PICKUP_AMMO_MEDIUM_DISTANCE = 0;
  665. const int EVENT_WEAPONS_WEAPON_ACCESSORIES_PICKUP_AMMO_SMALL = 3;
  666. const int EVENTPARAMETER_WEAPONS_WEAPON_ACCESSORIES_PICKUP_AMMO_SMALL_DISTANCE = 0;
  667. const int EVENT_WEAPONS_WEAPON_ACCESSORIES_PICKUP_EXPLOSIVE = 4;
  668. const int EVENTPARAMETER_WEAPONS_WEAPON_ACCESSORIES_PICKUP_EXPLOSIVE_DISTANCE = 0;
  669. const int EVENT_WEAPONS_WEAPON_ACCESSORIES_PICKUP_WEAPON = 5;
  670. const int EVENTPARAMETER_WEAPONS_WEAPON_ACCESSORIES_PICKUP_WEAPON_DISTANCE = 0;
  671. const int EVENT_WEAPONS_WEAPON_ACCESSORIES_PICKUP_WEAPON_FP = 6;
  672. const int EVENTPARAMETER_WEAPONS_WEAPON_ACCESSORIES_PICKUP_WEAPON_FP_DEFAULT = 0;
  673. const int EVENT_WEAPONS_WEAPON_ACCESSORIES_TAC_NOISE_MAKER = 7;
  674. const int EVENTPARAMETER_WEAPONS_WEAPON_ACCESSORIES_TAC_NOISE_MAKER_DISTANCE = 0;
  675. const int EVENT_WEAPONS_WEAPON_ACCESSORIES_WEAPON_RESPAWN = 8;
  676. const int EVENTPARAMETER_WEAPONS_WEAPON_ACCESSORIES_WEAPON_RESPAWN_DISTANCE = 0;
  677. const int EVENTGROUP_WEAPONS_TRACKVIEW_WEAPONS = 19;
  678. const int EVENTGROUPCOUNT_WEAPONS_TRACKVIEW_WEAPONS = 6;
  679. const int EVENT_WEAPONS_TRACKVIEW_WEAPONS_FIRE_MISSILE_TRACKVIEW = 0;
  680. const int EVENTPARAMETER_WEAPONS_TRACKVIEW_WEAPONS_FIRE_MISSILE_TRACKVIEW_DISTANCE = 0;
  681. const int EVENT_WEAPONS_TRACKVIEW_WEAPONS_AAA_FIRE_3RD_LOOP = 1;
  682. const int EVENTPARAMETER_WEAPONS_TRACKVIEW_WEAPONS_AAA_FIRE_3RD_LOOP_DISTANCE = 0;
  683. const int EVENT_WEAPONS_TRACKVIEW_WEAPONS_AAA_BURST_DISTANT = 2;
  684. const int EVENTPARAMETER_WEAPONS_TRACKVIEW_WEAPONS_AAA_BURST_DISTANT_PARAM00 = 0;
  685. const int EVENT_WEAPONS_TRACKVIEW_WEAPONS_AAA_FIRE_3RD_LOOP_B = 3;
  686. const int EVENTPARAMETER_WEAPONS_TRACKVIEW_WEAPONS_AAA_FIRE_3RD_LOOP_B_PARAM00 = 0;
  687. const int EVENT_WEAPONS_TRACKVIEW_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_LOOP = 4;
  688. const int EVENTPARAMETER_WEAPONS_TRACKVIEW_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_LOOP_DISTANCE = 0;
  689. const int EVENT_WEAPONS_TRACKVIEW_WEAPONS_AAA_BURST_DISTANT_HARBOR = 5;
  690. const int EVENTPARAMETER_WEAPONS_TRACKVIEW_WEAPONS_AAA_BURST_DISTANT_HARBOR_PARAM00 = 0;
  691.  
  692. /*
  693.     Project-unique event ids
  694. */
  695. const int EVENTID_WEAPONS_C4_ARM = 29;
  696. const int EVENTID_WEAPONS_C4_SELECT = 30;
  697. const int EVENTID_WEAPONS_C4_DESELECT = 31;
  698. const int EVENTID_WEAPONS_C4_PICKEDUP = 32;
  699. const int EVENTID_WEAPONS_C4_C4_GRAB = 33;
  700. const int EVENTID_WEAPONS_C4_C4_ANTENNA = 34;
  701. const int EVENTID_WEAPONS_C4_C4_FOLEY = 35;
  702. const int EVENTID_WEAPONS_C4_C4_BEEP = 36;
  703. const int EVENTID_WEAPONS_DETONATOR_DETONATOR_KNOB = 37;
  704. const int EVENTID_WEAPONS_DETONATOR_DETONATER_ARMED = 38;
  705. const int EVENTID_WEAPONS_DETONATOR_DETONATER_BEEP = 39;
  706. const int EVENTID_WEAPONS_DETONATOR_DETONATER_GRAB = 40;
  707. const int EVENTID_WEAPONS_DETONATOR_DETONATOR_MOVE = 41;
  708. const int EVENTID_WEAPONS_DETONATOR_DETONATOR_PLACE = 42;
  709. const int EVENTID_WEAPONS_DETONATOR_DETONATER_SELECT = 43;
  710. const int EVENTID_WEAPONS_DETONATOR_DETONATER_3RD_SELECT = 44;
  711. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_MOVE_UP = 45;
  712. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_MOVE_DOWN = 46;
  713. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_THROW = 47;
  714. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_SPOON = 48;
  715. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_PULL_PIN = 49;
  716. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_MOVE_AROUND = 50;
  717. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_PICKUP = 51;
  718. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_THROW_3RD = 52;
  719. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_SPOON_3RD = 53;
  720. const int EVENTID_WEAPONS_FRAGGRENADE_FRAG_MOVE_DOWN_3RD = 54;
  721. const int EVENTID_WEAPONS_FY71_DESELECT = 55;
  722. const int EVENTID_WEAPONS_FY71_DRYFIRE = 56;
  723. const int EVENTID_WEAPONS_FY71_DRYFIRE_FP = 57;
  724. const int EVENTID_WEAPONS_FY71_FIRE_3RD_LOOP = 58;
  725. const int EVENTID_WEAPONS_FY71_FIRE_3RD_SINGLE = 59;
  726. const int EVENTID_WEAPONS_FY71_FIRE_3RD_SINGLE_OUTDOOR = 60;
  727. const int EVENTID_WEAPONS_FY71_FIRE_3RD_TAIL = 61;
  728. const int EVENTID_WEAPONS_FY71_FIRE_3RD_TAIL_OUTDOOR = 62;
  729. const int EVENTID_WEAPONS_FY71_FIRE_FP_LOOP = 63;
  730. const int EVENTID_WEAPONS_FY71_FIRE_FP_SINGLE = 64;
  731. const int EVENTID_WEAPONS_FY71_FIRE_FP_SINGLE_OUTDOOR = 65;
  732. const int EVENTID_WEAPONS_FY71_FIRE_FP_TAIL = 66;
  733. const int EVENTID_WEAPONS_FY71_FIRE_FP_TAIL_OUTDOOR = 67;
  734. const int EVENTID_WEAPONS_FY71_FIRE_SILENCED_3RD_LOOP = 68;
  735. const int EVENTID_WEAPONS_FY71_FIRE_SILENCED_3RD_SINGLE = 69;
  736. const int EVENTID_WEAPONS_FY71_FIRE_SILENCED_3RD_TAIL = 70;
  737. const int EVENTID_WEAPONS_FY71_FIRE_SILENCED_FP_LOOP = 71;
  738. const int EVENTID_WEAPONS_FY71_FIRE_SILENCED_FP_SINGLE = 72;
  739. const int EVENTID_WEAPONS_FY71_FIRE_SILENCED_FP_TAIL = 73;
  740. const int EVENTID_WEAPONS_FY71_FY71_3RD_CLIPIN = 74;
  741. const int EVENTID_WEAPONS_FY71_FY71_3RD_CLIPOUT = 75;
  742. const int EVENTID_WEAPONS_FY71_FY71_3RD_COCKBACK = 76;
  743. const int EVENTID_WEAPONS_FY71_FY71_3RD_COCKFWD = 77;
  744. const int EVENTID_WEAPONS_FY71_FY71_3RD_GRENADEIN = 78;
  745. const int EVENTID_WEAPONS_FY71_FY71_3RD_GRENCLOSE = 79;
  746. const int EVENTID_WEAPONS_FY71_FY71_3RD_GRENOPEN = 80;
  747. const int EVENTID_WEAPONS_FY71_FY71_3RD_WPNDN = 81;
  748. const int EVENTID_WEAPONS_FY71_FY71_3RD_WPNUP = 82;
  749. const int EVENTID_WEAPONS_FY71_FY71_RELOAD_01_WPNUP = 83;
  750. const int EVENTID_WEAPONS_FY71_FY71_RELOAD_02_CLIPOUT = 84;
  751. const int EVENTID_WEAPONS_FY71_FY71_RELOAD_03_CLIPIN = 85;
  752. const int EVENTID_WEAPONS_FY71_FY71_RELOAD_04_CHOCKBACK = 86;
  753. const int EVENTID_WEAPONS_FY71_FY71_RELOAD_05_COCKFWD = 87;
  754. const int EVENTID_WEAPONS_FY71_FY71_RELOAD_06_WPNDN = 88;
  755. const int EVENTID_WEAPONS_FY71_FY71_RELOAD_10_GRENADEIN = 89;
  756. const int EVENTID_WEAPONS_FY71_FY71_RELOAD_11_GRENCLOSE = 90;
  757. const int EVENTID_WEAPONS_FY71_FY71_RELOAD_12_GRENOPEN = 91;
  758. const int EVENTID_WEAPONS_FY71_RELOAD_CHAMBEREMPTY = 92;
  759. const int EVENTID_WEAPONS_FY71_SELECT = 93;
  760. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_DESELECT = 94;
  761. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_DRYFIRE = 95;
  762. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_LOOP = 96;
  763. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_SINGLE_OUTDOOR = 97;
  764. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_TAIL = 98;
  765. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_TAIL_OUTDOOR = 99;
  766. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_LOOP = 100;
  767. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_SINGLE = 101;
  768. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_SINGLE_OUTDOOR = 102;
  769. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_TAIL = 103;
  770. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_FP_TAIL_OUTDOOR = 104;
  771. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_SELECT = 105;
  772. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_DRYFIRE_FP = 106;
  773. const int EVENTID_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_SINGLE = 107;
  774. const int EVENTID_WEAPONS_LAW_DESELECT = 108;
  775. const int EVENTID_WEAPONS_LAW_DRYFIRE = 109;
  776. const int EVENTID_WEAPONS_LAW_DRYFIRE_FP = 110;
  777. const int EVENTID_WEAPONS_LAW_FIRE = 111;
  778. const int EVENTID_WEAPONS_LAW_FIRE_FP = 112;
  779. const int EVENTID_WEAPONS_LAW_LAW_SEL_01_WPNUP = 113;
  780. const int EVENTID_WEAPONS_LAW_LAW_SEL_02_PULLEND = 114;
  781. const int EVENTID_WEAPONS_LAW_LAW_SEL_03_AKTIV = 115;
  782. const int EVENTID_WEAPONS_LAW_LAW_SEL_04_SHOULDER = 116;
  783. const int EVENTID_WEAPONS_LAW_LAW_SEL_05_SCOPE = 117;
  784. const int EVENTID_WEAPONS_LAW_LAW_SEL_06_READY = 118;
  785. const int EVENTID_WEAPONS_LAW_SELECT = 119;
  786. const int EVENTID_WEAPONS_MELEE_FIRE = 120;
  787. const int EVENTID_WEAPONS_MELEE_FIRE_FP_MW = 121;
  788. const int EVENTID_WEAPONS_MELEE_FIRE_FP_SW = 122;
  789. const int EVENTID_WEAPONS_PUNCH_FIRE = 123;
  790. const int EVENTID_WEAPONS_PUNCH_FIRE_FP = 124;
  791. const int EVENTID_WEAPONS_PUNCH_DESELECT = 125;
  792. const int EVENTID_WEAPONS_PUNCH_SELECT_FP = 126;
  793. const int EVENTID_WEAPONS_PUNCH_SELECT = 127;
  794. const int EVENTID_WEAPONS_SCAR_DESELECT = 128;
  795. const int EVENTID_WEAPONS_SCAR_DRYFIRE = 129;
  796. const int EVENTID_WEAPONS_SCAR_DRYFIRE_FP = 130;
  797. const int EVENTID_WEAPONS_SCAR_FIRE_3RD_LOOP = 131;
  798. const int EVENTID_WEAPONS_SCAR_FIRE_3RD_SINGLE = 132;
  799. const int EVENTID_WEAPONS_SCAR_FIRE_3RD_SINGLE_OUTDOOR = 133;
  800. const int EVENTID_WEAPONS_SCAR_FIRE_3RD_TAIL = 134;
  801. const int EVENTID_WEAPONS_SCAR_FIRE_3RD_TAIL_OUTDOOR = 135;
  802. const int EVENTID_WEAPONS_SCAR_FIRE_FP_LOOP = 136;
  803. const int EVENTID_WEAPONS_SCAR_FIRE_FP_SINGLE = 137;
  804. const int EVENTID_WEAPONS_SCAR_FIRE_FP_SINGLE_OUTDOOR = 138;
  805. const int EVENTID_WEAPONS_SCAR_FIRE_FP_TAIL = 139;
  806. const int EVENTID_WEAPONS_SCAR_FIRE_FP_TAIL_OUTDOOR = 140;
  807. const int EVENTID_WEAPONS_SCAR_FIRE_GRENADEMODE = 141;
  808. const int EVENTID_WEAPONS_SCAR_FIRE_GRENADEMODE_FP = 142;
  809. const int EVENTID_WEAPONS_SCAR_FIRE_SILENCED_3RD_LOOP = 143;
  810. const int EVENTID_WEAPONS_SCAR_FIRE_SILENCED_3RD_SINGLE = 144;
  811. const int EVENTID_WEAPONS_SCAR_FIRE_SILENCED_3RD_TAIL = 145;
  812. const int EVENTID_WEAPONS_SCAR_FIRE_SILENCED_FP_LOOP = 146;
  813. const int EVENTID_WEAPONS_SCAR_FIRE_SILENCED_FP_SINGLE = 147;
  814. const int EVENTID_WEAPONS_SCAR_FIRE_SILENCED_FP_TAIL = 148;
  815. const int EVENTID_WEAPONS_SCAR_FIRE_TAC = 149;
  816. const int EVENTID_WEAPONS_SCAR_FIRE_TAC_FP = 150;
  817. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_01_WPNUP = 151;
  818. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_02_GRABCLIP = 152;
  819. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_03_CLIPOUT = 153;
  820. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_04_CLIPIN = 154;
  821. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_05_MVTCOCK = 155;
  822. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_06_COCKBACK = 156;
  823. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_07_COCKFWD = 157;
  824. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_08_WPNDN = 158;
  825. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_09_HANDONGUN = 159;
  826. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_10_GRENADEIN = 160;
  827. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_11_GRENCLOSE = 161;
  828. const int EVENTID_WEAPONS_SCAR_SCAR_RELOAD_12_GRENOPEN = 162;
  829. const int EVENTID_WEAPONS_SCAR_SELECT = 163;
  830. const int EVENTID_WEAPONS_SHITEN_DESELECT = 164;
  831. const int EVENTID_WEAPONS_SHITEN_DRYFIRE = 165;
  832. const int EVENTID_WEAPONS_SHITEN_FIRE_3RD_LOOP = 166;
  833. const int EVENTID_WEAPONS_SHITEN_FIRE_3RD_SINGLE = 167;
  834. const int EVENTID_WEAPONS_SHITEN_FIRE_3RD_SINGLE_OUTDOOR = 168;
  835. const int EVENTID_WEAPONS_SHITEN_FIRE_3RD_TAIL = 169;
  836. const int EVENTID_WEAPONS_SHITEN_FIRE_3RD_TAIL_OUTDOOR = 170;
  837. const int EVENTID_WEAPONS_SHITEN_FIRE_FP_LOOP = 171;
  838. const int EVENTID_WEAPONS_SHITEN_FIRE_FP_SINGLE = 172;
  839. const int EVENTID_WEAPONS_SHITEN_FIRE_FP_TAIL = 173;
  840. const int EVENTID_WEAPONS_SHITEN_FIRE_FP_SINGLE_OUTDOOR = 174;
  841. const int EVENTID_WEAPONS_SHITEN_FIRE_FP_TAIL_OUTDOOR = 175;
  842. const int EVENTID_WEAPONS_SHITEN_OVERHEAT = 176;
  843. const int EVENTID_WEAPONS_SHITEN_SELECT = 177;
  844. const int EVENTID_WEAPONS_SHITEN_SHITEN_RELOAD_01_REACH = 178;
  845. const int EVENTID_WEAPONS_SHITEN_SHITEN_RELOAD_02_GRAB = 179;
  846. const int EVENTID_WEAPONS_SHITEN_SHITEN_RELOAD_03_GUN_UP = 180;
  847. const int EVENTID_WEAPONS_SHITEN_SHITEN_RELOAD_04_COCK1 = 181;
  848. const int EVENTID_WEAPONS_SHITEN_SHITEN_RELOAD_05_COCK2 = 182;
  849. const int EVENTID_WEAPONS_SHITEN_SHITEN_RELOAD_06_GUN_DOWN = 183;
  850. const int EVENTID_WEAPONS_SHITEN_SHITEN_RELOAD_07_ENDGRAB = 184;
  851. const int EVENTID_WEAPONS_SHITEN_DRYFIRE_FP = 185;
  852. const int EVENTID_WEAPONS_SHITEN_SHITEN_3RD_CLIPIN = 186;
  853. const int EVENTID_WEAPONS_SHITEN_SHITEN_3RD_CLIPOUT = 187;
  854. const int EVENTID_WEAPONS_SHITEN_SHITEN_3RD_WPNUP = 188;
  855. const int EVENTID_WEAPONS_SHITEN_SHITEN_3RD_WPNDN = 189;
  856. const int EVENTID_WEAPONS_SHITEN_SHITEN_3RD_GUN_UP = 190;
  857. const int EVENTID_WEAPONS_SHITEN_SHITEN_3RD_GRABGUN = 191;
  858. const int EVENTID_WEAPONS_SHOTGUN_DESELECT = 192;
  859. const int EVENTID_WEAPONS_SHOTGUN_DRYFIRE = 193;
  860. const int EVENTID_WEAPONS_SHOTGUN_DRYFIRE_FP = 194;
  861. const int EVENTID_WEAPONS_SHOTGUN_FIRE = 195;
  862. const int EVENTID_WEAPONS_SHOTGUN_FIRE_FP = 196;
  863. const int EVENTID_WEAPONS_SHOTGUN_FIRE_OUTDOOR = 197;
  864. const int EVENTID_WEAPONS_SHOTGUN_FIRE_OUTDOOR_FP = 198;
  865. const int EVENTID_WEAPONS_SHOTGUN_SELECT = 199;
  866. const int EVENTID_WEAPONS_SHOTGUN_SHELL_INSERT = 200;
  867. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_3RD_COCKBACK = 201;
  868. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_3RD_COCKFWD = 202;
  869. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_3RD_GRABGUN = 203;
  870. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_3RD_INSERTSHELL = 204;
  871. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_3RD_WPNDN = 205;
  872. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_3RD_WPNUP = 206;
  873. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_POST_RELD_01_DWN = 207;
  874. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_POST_RELD_02_GRAB = 208;
  875. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_PRE_RELD_01_DWN = 209;
  876. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_PRE_RELD_02_GRAB = 210;
  877. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_01_WPNUP = 211;
  878. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_02_GRBHND = 212;
  879. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_03_COCK1 = 213;
  880. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_04_COCK2 = 214;
  881. const int EVENTID_WEAPONS_SHOTGUN_SHOTGUN_SEL_COCK_05_WPNDN = 215;
  882. const int EVENTID_WEAPONS_SMG_DESELECT = 216;
  883. const int EVENTID_WEAPONS_SMG_DRYFIRE = 217;
  884. const int EVENTID_WEAPONS_SMG_FIRE_3RD_LOOP = 218;
  885. const int EVENTID_WEAPONS_SMG_FIRE_3RD_SINGLE = 219;
  886. const int EVENTID_WEAPONS_SMG_FIRE_3RD_SINGLE_OUTDOOR = 220;
  887. const int EVENTID_WEAPONS_SMG_FIRE_3RD_TAIL = 221;
  888. const int EVENTID_WEAPONS_SMG_FIRE_3RD_TAIL_OUTDOOR = 222;
  889. const int EVENTID_WEAPONS_SMG_FIRE_FP_LOOP = 223;
  890. const int EVENTID_WEAPONS_SMG_FIRE_FP_SINGLE = 224;
  891. const int EVENTID_WEAPONS_SMG_FIRE_FP_SINGLE_OUTDOOR = 225;
  892. const int EVENTID_WEAPONS_SMG_FIRE_FP_TAIL = 226;
  893. const int EVENTID_WEAPONS_SMG_FIRE_FP_TAIL_OUTDOOR = 227;
  894. const int EVENTID_WEAPONS_SMG_FIRE_SILENCED_3RD_LOOP = 228;
  895. const int EVENTID_WEAPONS_SMG_FIRE_SILENCED_3RD_SINGLE = 229;
  896. const int EVENTID_WEAPONS_SMG_FIRE_SILENCED_3RD_TAIL = 230;
  897. const int EVENTID_WEAPONS_SMG_FIRE_SILENCED_FP_LOOP = 231;
  898. const int EVENTID_WEAPONS_SMG_FIRE_SILENCED_FP_SINGLE = 232;
  899. const int EVENTID_WEAPONS_SMG_FIRE_SILENCED_FP_TAIL = 233;
  900. const int EVENTID_WEAPONS_SMG_SELECT = 234;
  901. const int EVENTID_WEAPONS_SMG_SMG_RELOAD_01_GUN_UP = 235;
  902. const int EVENTID_WEAPONS_SMG_SMG_RELOAD_02_GRABPULL_CLIP = 236;
  903. const int EVENTID_WEAPONS_SMG_SMG_RELOAD_03_CLIP_IN = 237;
  904. const int EVENTID_WEAPONS_SMG_SMG_RELOAD_04_TURN_GUN = 238;
  905. const int EVENTID_WEAPONS_SMG_SMG_RELOAD_05_COCK1 = 239;
  906. const int EVENTID_WEAPONS_SMG_SMG_RELOAD_06_COCK2 = 240;
  907. const int EVENTID_WEAPONS_SMG_SMG_RELOAD_07_GUN_DOWN = 241;
  908. const int EVENTID_WEAPONS_SMG_SMG_RELOAD_08_GUN_GRAB = 242;
  909. const int EVENTID_WEAPONS_SMG_SMG_SELECT_01_WPNUP = 243;
  910. const int EVENTID_WEAPONS_SMG_DRYFIRE_FP = 244;
  911. const int EVENTID_WEAPONS_SNIPERRIFLE_DESELECT = 245;
  912. const int EVENTID_WEAPONS_SNIPERRIFLE_DRYFIRE = 246;
  913. const int EVENTID_WEAPONS_SNIPERRIFLE_FIRE = 247;
  914. const int EVENTID_WEAPONS_SNIPERRIFLE_FIRE_FP = 248;
  915. const int EVENTID_WEAPONS_SNIPERRIFLE_FIRE_OUTDOOR = 249;
  916. const int EVENTID_WEAPONS_SNIPERRIFLE_FIRE_OUTDOOR_FP = 250;
  917. const int EVENTID_WEAPONS_SNIPERRIFLE_SELECT = 251;
  918. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_01_WPN_UP = 252;
  919. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_02_GRABCLIP = 253;
  920. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_03_CLIP_SWTCH = 254;
  921. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_04_CLIP_OUT = 255;
  922. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_05_CLIP_IN = 256;
  923. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_06_WPN_DOWN = 257;
  924. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_RELOAD_07_GRAB = 258;
  925. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_01_WPNUP = 259;
  926. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_02_COCK1 = 260;
  927. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_03_COCK2 = 261;
  928. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_SEL_COCK_04_WPNDOWN = 262;
  929. const int EVENTID_WEAPONS_SNIPERRIFLE_DRYFIRE_FP = 263;
  930. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_3RD_CLIPOUT = 264;
  931. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_3RD_CLIPIN = 265;
  932. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_3RD_WPNUP = 266;
  933. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_3RD_COCKBACK = 267;
  934. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_3RD_COCKFWD = 268;
  935. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_3RD_WPNDOWN = 269;
  936. const int EVENTID_WEAPONS_SNIPERRIFLE_SNIPER_3RD_GRABGUN = 270;
  937. const int EVENTID_WEAPONS_SOCOM_DESELECT = 271;
  938. const int EVENTID_WEAPONS_SOCOM_DRYFIRE = 272;
  939. const int EVENTID_WEAPONS_SOCOM_DRYFIRE_FP = 273;
  940. const int EVENTID_WEAPONS_SOCOM_FIRE = 274;
  941. const int EVENTID_WEAPONS_SOCOM_FIRE_BURST = 275;
  942. const int EVENTID_WEAPONS_SOCOM_FIRE_BURST_FP = 276;
  943. const int EVENTID_WEAPONS_SOCOM_FIRE_BURST_OUTDOOR = 277;
  944. const int EVENTID_WEAPONS_SOCOM_FIRE_BURST_OUTDOOR_FP = 278;
  945. const int EVENTID_WEAPONS_SOCOM_FIRE_DUAL_WIELD_FP = 279;
  946. const int EVENTID_WEAPONS_SOCOM_FIRE_FP = 280;
  947. const int EVENTID_WEAPONS_SOCOM_FIRE_OUTDOOR = 281;
  948. const int EVENTID_WEAPONS_SOCOM_FIRE_OUTDOOR_FP = 282;
  949. const int EVENTID_WEAPONS_SOCOM_FIRE_SILENCED = 283;
  950. const int EVENTID_WEAPONS_SOCOM_FIRE_SILENCED_BURST = 284;
  951. const int EVENTID_WEAPONS_SOCOM_FIRE_SILENCED_BURST_FP = 285;
  952. const int EVENTID_WEAPONS_SOCOM_FIRE_SILENCED_FP = 286;
  953. const int EVENTID_WEAPONS_SOCOM_SELECT = 287;
  954. const int EVENTID_WEAPONS_SOCOM_SOCOM_3RD_CLIPIN = 288;
  955. const int EVENTID_WEAPONS_SOCOM_SOCOM_3RD_CLIPOUT = 289;
  956. const int EVENTID_WEAPONS_SOCOM_SOCOM_3RD_SWITCH = 290;
  957. const int EVENTID_WEAPONS_SOCOM_SOCOM_3RD_WPNDN = 291;
  958. const int EVENTID_WEAPONS_SOCOM_SOCOM_3RD_WPNUP = 292;
  959. const int EVENTID_WEAPONS_SOCOM_SOCOM_RELD_FULL_01_WPNUP = 293;
  960. const int EVENTID_WEAPONS_SOCOM_SOCOM_RELD_FULL_02_CLIPOUT = 294;
  961. const int EVENTID_WEAPONS_SOCOM_SOCOM_RELD_FULL_03_CLIPIN = 295;
  962. const int EVENTID_WEAPONS_SOCOM_SOCOM_RELD_FULL_04_WPNDN = 296;
  963. const int EVENTID_WEAPONS_SOCOM_SOCOM_RELD_FULL_05_GRAB = 297;
  964. const int EVENTID_WEAPONS_SOCOM_SOCOM_RELD_FULL_06_SLIDE = 298;
  965. const int EVENTID_WEAPONS_SOCOM_SOCOM_SELCT_X_01_WPNUP = 299;
  966. const int EVENTID_WEAPONS_SOCOM_SOCOM_SELCT_X_02_SWITCH = 300;
  967. const int EVENTID_WEAPONS_SOCOM_SOCOM_SELCT_X_03_WPNDN = 301;
  968. const int EVENTID_WEAPONS_SOCOM_SOCOM_SELCT_X_04_GRAB = 302;
  969. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_MISSILE = 303;
  970. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_MISSILE_FP = 304;
  971. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_DRYFIRE = 305;
  972. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_LOOP = 306;
  973. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_FP_LOOP = 307;
  974. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE = 308;
  975. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_FP = 309;
  976. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_DOWN = 310;
  977. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_UP = 311;
  978. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_UP_FP = 312;
  979. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_SPIN_DOWN_FP = 313;
  980. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_TAIL = 314;
  981. const int EVENTID_WEAPONS_VEHICLE_ASIAN_HELICOPTER_FIRE_TAIL_FP = 315;
  982. const int EVENTID_WEAPONS_AUTO_TURRET_FIRE = 316;
  983. const int EVENTID_WEAPONS_AUTO_TURRET_SPIN_UP = 317;
  984. const int EVENTID_WEAPONS_AUTO_TURRET_SPIN_DOWN = 318;
  985. const int EVENTID_WEAPONS_AUTO_TURRET_LOCK = 319;
  986. const int EVENTID_WEAPONS_AUTO_TURRET_DEACTIVATE = 320;
  987. const int EVENTID_WEAPONS_AUTO_TURRET_SCAN = 321;
  988. const int EVENTID_WEAPONS_AUTO_TURRET_FIRE_MISSILE = 322;
  989. const int EVENTID_WEAPONS_AUTO_TURRET_TURRET = 323;
  990. const int EVENTID_WEAPONS_AUTO_TURRET_CANNON = 324;
  991. const int EVENTID_WEAPONS_VEHICLE_ASIAN_CRUISER_FIRE_MISSILE = 325;
  992. const int EVENTID_WEAPONS_VEHICLE_ASIAN_CRUISER_FIRE_SINGLE = 326;
  993. const int EVENTID_WEAPONS_VEHICLE_ASIAN_CRUISER_FIRE_LOOP = 327;
  994. const int EVENTID_WEAPONS_WEAPON_ACCESSORIES_CHANGE_FIREMODE = 328;
  995. const int EVENTID_WEAPONS_WEAPON_ACCESSORIES_PICKUP_AMMO_LARGE = 329;
  996. const int EVENTID_WEAPONS_WEAPON_ACCESSORIES_PICKUP_AMMO_MEDIUM = 330;
  997. const int EVENTID_WEAPONS_WEAPON_ACCESSORIES_PICKUP_AMMO_SMALL = 331;
  998. const int EVENTID_WEAPONS_WEAPON_ACCESSORIES_PICKUP_EXPLOSIVE = 332;
  999. const int EVENTID_WEAPONS_WEAPON_ACCESSORIES_PICKUP_WEAPON = 333;
  1000. const int EVENTID_WEAPONS_WEAPON_ACCESSORIES_PICKUP_WEAPON_FP = 334;
  1001. const int EVENTID_WEAPONS_WEAPON_ACCESSORIES_TAC_NOISE_MAKER = 335;
  1002. const int EVENTID_WEAPONS_WEAPON_ACCESSORIES_WEAPON_RESPAWN = 336;
  1003. const int EVENTID_WEAPONS_TRACKVIEW_WEAPONS_FIRE_MISSILE_TRACKVIEW = 337;
  1004. const int EVENTID_WEAPONS_TRACKVIEW_WEAPONS_AAA_FIRE_3RD_LOOP = 338;
  1005. const int EVENTID_WEAPONS_TRACKVIEW_WEAPONS_AAA_BURST_DISTANT = 339;
  1006. const int EVENTID_WEAPONS_TRACKVIEW_WEAPONS_AAA_FIRE_3RD_LOOP_B = 340;
  1007. const int EVENTID_WEAPONS_TRACKVIEW_WEAPONS_HEAVYMACHINEGUN_FIRE_3RD_LOOP = 341;
  1008. const int EVENTID_WEAPONS_TRACKVIEW_WEAPONS_AAA_BURST_DISTANT_HARBOR = 342;
  1009.  
  1010. const int EVENTCATEGORY_WEAPONS_MASTER = 0;
  1011. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER = 29;
  1012.  
  1013. const int EVENTCATEGORY_WEAPONS_MASTER_MUSIC = 0;
  1014. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_MUSIC = 0;
  1015. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS = 1;
  1016. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS = 0;
  1017. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH = 0;
  1018. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH = 0;
  1019. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_VEHICLE_SOUNDS = 0;
  1020. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_VEHICLE_SOUNDS = 0;
  1021. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_VEHICLE_SOUNDS_VEH_RUN = 0;
  1022. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_VEHICLE_SOUNDS_VEH_RUN = 0;
  1023. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_VEHICLE_SOUNDS_VEH_EXT = 1;
  1024. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_VEHICLE_SOUNDS_VEH_EXT = 0;
  1025. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_COLL_FOOT_PHY_AI = 1;
  1026. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_COLL_FOOT_PHY_AI = 0;
  1027. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_COLL_FOOT_PHY_AI_COLLISION = 0;
  1028. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_COLL_FOOT_PHY_AI_COLLISION = 0;
  1029. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_COLL_FOOT_PHY_AI_PHYS_LOTS = 1;
  1030. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_COLL_FOOT_PHY_AI_PHYS_LOTS = 0;
  1031. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_COLL_FOOT_PHY_AI_DIALOG_AI = 2;
  1032. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_COLL_FOOT_PHY_AI_DIALOG_AI = 0;
  1033. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_RICCO_ALIEN = 2;
  1034. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_RICCO_ALIEN = 0;
  1035. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_RICCO_ALIEN_RICCO = 0;
  1036. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_RICCO_ALIEN_RICCO = 0;
  1037. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_RICCO_ALIEN_ALIEN = 1;
  1038. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_PHY_ALIEN_VEH_RICCO_ALIEN_ALIEN = 0;
  1039. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_VEH_SPECIAL = 1;
  1040. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_VEH_SPECIAL = 0;
  1041. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_AMB = 2;
  1042. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_AMB = 0;
  1043. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_3RD_WEAPON_EXPLOS = 3;
  1044. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_3RD_WEAPON_EXPLOS = 0;
  1045. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_3RD_WEAPON_EXPLOS_3RD_WEAPON = 0;
  1046. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_3RD_WEAPON_EXPLOS_3RD_WEAPON = 137;
  1047. const int EVENTCATEGORY_WEAPONS_MASTER_3RD_PERS_3RD_WEAPON_EXPLOS_EXPLOS = 1;
  1048. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_3RD_PERS_3RD_WEAPON_EXPLOS_EXPLOS = 0;
  1049. const int EVENTCATEGORY_WEAPONS_MASTER_1ST_PERS = 2;
  1050. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_1ST_PERS = 0;
  1051. const int EVENTCATEGORY_WEAPONS_MASTER_1ST_PERS_HUD_SUIT = 0;
  1052. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_1ST_PERS_HUD_SUIT = 0;
  1053. const int EVENTCATEGORY_WEAPONS_MASTER_1ST_PERS_1ST_WEAPON_FOLEY = 1;
  1054. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_1ST_PERS_1ST_WEAPON_FOLEY = 123;
  1055. const int EVENTCATEGORY_WEAPONS_MASTER_1ST_PERS_OTHER = 2;
  1056. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_1ST_PERS_OTHER = 0;
  1057. const int EVENTCATEGORY_WEAPONS_MASTER_1ST_PERS_OTHER_MISSION_DIALOG = 0;
  1058. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_1ST_PERS_OTHER_MISSION_DIALOG = 0;
  1059. const int EVENTCATEGORY_WEAPONS_MASTER_1ST_PERS_OTHER_1ST_FIRE = 1;
  1060. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_1ST_PERS_OTHER_1ST_FIRE = 54;
  1061. const int EVENTCATEGORY_WEAPONS_MASTER_1ST_PERS_OTHER_PLAYER_FOLEY = 2;
  1062. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_1ST_PERS_OTHER_PLAYER_FOLEY = 0;
  1063. const int EVENTCATEGORY_WEAPONS_MASTER_KEY_EVENTS = 3;
  1064. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_KEY_EVENTS = 0;
  1065. const int EVENTCATEGORY_WEAPONS_MASTER_MENU_SOUNDS = 4;
  1066. const int EVENTCATEGORYCOUNT_WEAPONS_MASTER_MENU_SOUNDS = 0;
  1067.  
  1068. const int EVENTREVERB_WEAPONS_TEST = 0;
  1069. const int EVENTREVERB_WEAPONS_HARBORHANGAR = 1;
  1070. const int EVENTREVERB_WEAPONS_MINELOWERTUNNEL = 2;
  1071. #endif /* WEAPONS_H */
  1072.